Surface_Reset_Target | поверхность_сброса_цели
Di: Amelia
surface_get_target This function gets the surface that’s currently set as the drawing target. The function will return one of the following: If the currently set surface was manually created using 2D グラフィック機能 surface_reset_target † 設定したサーフェースをデフォルトの状態に戻します 構文 † surface_reset_target(); 戻り値 † N/A なし 説明 † この関数を使用すると、レンダリ Good morning, /// Draw for (i = 0; i >>>> Unbalanced surface stack. You MUST use surface_reset_target () for each set.
surface_reset_target Avec cette fonction, vous réinitialisez tout dessin ultérieur de la surface cible vers l’écran. Veuillez noter que pour commencer à dessiner sur une surface, vous devez NOTA: Si no ha establecido previamente un objetivo de renderizado con la función surface_set_target () el uso de esta función terminará silenciosamente (es decir, sin ningún

NOTA: Si no ha establecido previamente un objetivo de renderizado con la función surface_set_target () el uso de esta función terminará silenciosamente (es decir, sin ningún superficie_reset_target Con questa funzione resettate tutti gli ulteriori disegni dalla superficie di destinazione allo schermo. Notate che per iniziare a disegnare su una superficie dovete prima
【GMS2 Knowledge】サーフェイス入門(2)
С помощью этой функции вы сбрасываете все дальнейшее рисование с целевой поверхности обратно на экран. Обратите внимание, что для начала рисования на This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. GameMaker Studio is designed to make developing games fun and easy.
surface_reset_target Avec cette fonction, vous réinitialisez tout dessin ultérieur de la surface cible vers l’écran. Veuillez noter que pour commencer à dessiner sur une surface, vous devez
Surfaces are stacked so you cannot jump from target to target and then reset to the normal draw target at the end, but rather you must open and close rendering targets. ПРИМЕЧАНИЕ: Если вы ранее не задали цель рендеринга с помощью функции surface_set_target () то использование этой функции молча (т.е. без сообщений об
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表面_设置目标 通过这个函数,你把所有进一步的绘制都设置为目标表面,而不是屏幕,通过这种方式,你可以告诉 GameMaker 只在指定的表面绘制特定的东西。请注意,如果你不在完成后
поверхность_сброса_цели
superficie_reset_target Con questa funzione resettate tutti gli ulteriori disegni dalla superficie this blog post you need di destinazione allo schermo. Notate che per iniziare a disegnare su una superficie dovete prima
Check all occurrences of surface_set_* functions and make sure they are paired with a surface_reset_target (). Surface sets don’t auto-reset at the end of an object’s event. GMS2的文档汉化版?码云GVP开源项目 12k star Uniapp+ElementUI 功能强大 支持多语言、二开方便! 广告

I’m attempting to add a simple light effect to my game where certain objects have a light radius around them when the world is dark. I have the surface drawing correctly with the I attached a template project from me which crashes with **directly on startup, right after the „surface resized“, which does not come from my code, as far as i can tell. This example shows the surface stack in use and just how important it is to maintain the stack. As you can imagine, if one of these surfaces was freed accidentally the
surface_reset_target 이 기능을 사용하면 대상 표면에서 화면으로 다시 모든 드로잉을 재설정합니다. 표면에 그리기를 시작하려면 먼저 함수를 호출해야 합니다. surface_set_target () 그리고 완료한 후
surface_set_target With this function you set all further drawing to the target surface rather than the screen and in this way you can tell GameMaker to only draw specific things to the specified
- Help! Draw Text unbalanced
- ERROR: Trying to set a surface target that does not exist
- поверхность_сброса_цели
- superficie_reiniciar_objetivo
이 기능을 사용하면 대상 표면에서 화면으로 다시 모든 드로잉을 재설정합니다. 표면에 그리기를 시작하려면 먼저 함수를 호출해야 합니다. surface_set_target () 그리고 완료한 후 이것은 설정한 각 Try adding another surface_reset_target in there. According to this blog post, you need a matching surface_reset_target call for each surface_set_target call, rather than only
Mit dieser Funktion setzen Sie alle weiteren Zeichnungen von der Zielfläche zurück auf den Bildschirm. Bitte beachten Sie, dass Sie, um mit dem Zeichnen auf eine Oberfläche zu view_surface_id [0] = surf; } The above code checks to see if a surface exists and if it does not it will create a surface that is 1024 pixels wide and 1024 pixels high, assigning it to the variable Yea, for some reason the application_surface simply isn’t drawing, meaning the green surface that I created and set to draw is the only thing being drawn. I can tell this the
First, you should realise that surfaces (except the application surface) are „volatile“. This помощью этой функции вы сбрасываете means that if the device or window loses focus or is minimised (good examples are when a
This function resets all further drawing from the current surface back to the previous draw target. Please note that to start drawing to a surface you must first have called the function
surface_reset_target(); draw_surface(surf, 50, 50); 実行結果 (Runを押して実行してください) 円のx座標を時間によって動かしているだけなのですが、青い棒が出来てい
Unbalanced Surface Stack error, but not using surface_set_target anywhere Scottris_b May 15, 2019 surface target unbalanced S
Patchy-DaYo commented on Apr 25, 2024 Description This warning displayed for surface_set_target () is misleading. It looks like a copy/paste from surface_reset_target (). I
I am trying to draw to a surface, but while drawing to it the application surface looks like it’s not drawn. I have the necessary surface_reset_target() after drawing to my surface. Am
surface_get_width (surface_id);获取表面特效宽度 surface_get_texture (surface_id);获取表面特效纹理 surface_get_depth_disable ();获取表面特效深度启用与否 surface_getpixel (surface_id,
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